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Process of Mechanics Design

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The Process of Mechanics Design Week 1   This will be the first of a series of updates to my Blog. This post will be updated on a weekly purpose, with changes that I have made based on what I have created. There are different parts to being a game designer, you could be a level designer, a mechanics designer, a UI designer, etc. These are all good options to go for, Level design is good for those who aren't particular gifted in either art or coding. The mechanics designers are better at code than art. The UI Designer would much rather work with the art side. I have already done a level design Blog post, so this time, I will be going down the mechanics design route. The first week was simple, to create a plan. The plan is simple, create a game, but not to focus on the looks but rather the features available to a player. The idea I was aiming was a resident evil-style game, this means cameras, zombie like AI, I also wanted to implement a first person view as well, to shake things up ...

Process Of Level Design

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  Process of Level Design Week 1 The level design process sounds simple at first as it may just sound like all you have to do is create a level, but a lot can go into creating one that it may be a bit mind-boggling. This is my process of creation of making a game which may differ from designer to designer, but this is how I would create mine. The use of blogger over Tumblr and WordPress was because of my past experiences with it as I had used it in my old college course extensively. The game I am be studying would be Total War: Troy. This game is set during the Trojan War in Ancient Greece I started with a proposal. This is to get to grasps of what I am making and what it would generally look like. you can't create a game from a whim as it will end up sloppy and rushed so it is best to get the general layout sorted before it becomes an issue with what I create and what I can create. My design will be based around that of a gate and wall in the background with forest in the foregrou...