Process of Mechanics Design
The Process of Mechanics Design Week 1 This will be the first of a series of updates to my Blog. This post will be updated on a weekly purpose, with changes that I have made based on what I have created. There are different parts to being a game designer, you could be a level designer, a mechanics designer, a UI designer, etc. These are all good options to go for, Level design is good for those who aren't particular gifted in either art or coding. The mechanics designers are better at code than art. The UI Designer would much rather work with the art side. I have already done a level design Blog post, so this time, I will be going down the mechanics design route. The first week was simple, to create a plan. The plan is simple, create a game, but not to focus on the looks but rather the features available to a player. The idea I was aiming was a resident evil-style game, this means cameras, zombie like AI, I also wanted to implement a first person view as well, to shake things up ...